StreetLap

Guide

Your first track

From an empty map to driving your own street. Plan on 20 minutes, most of it waiting for the build.

1. Pick a road that suits a track

Good first tracks are 3 to 8 km long. A loop of main roads around a few blocks works well as a circuit. A canyon or hill road works well point to point. Very long routes build fine but take longer and make bigger files.

Tip: roads with a clear aerial photo (not hidden under trees) get the sharpest road surface.

2. Draw the route

  1. Type a place in the search box, such as a town or an intersection.
  2. Click on the road where you want to start, then click along the way in driving order. The route snaps to the roads between your clicks.
  3. Choose Circuit to join the end back to the start, or Point to point for a one-way stage.
  4. Press Check route. The panel shows the length, the roads used and any one-way streets it had to respect.

3. Build

Press Build. The progress bar follows each stage: route, elevation, terrain, scenery, export and the quality checks. The first build of an area downloads its data; building nearby again is quicker.

When the checks finish you see one of three results:

4. Drive

The track installs into Assetto Corsa automatically. Open Content Manager, go to Drive, and pick it from the track list. With Custom Shaders Patch installed you also get grass and better lighting.

5. Share it

Press Package to make a zip that other players can drag onto Content Manager. Keep the credits.txt file inside: it lists the data the track was built from, which the data licences require.

Settings worth knowing