Guide
Your first track
From an empty map to driving your own street. Plan on 20 minutes, most of it waiting for the build.
1. Pick a road that suits a track
Good first tracks are 3 to 8 km long. A loop of main roads around a few blocks works well as a circuit. A canyon or hill road works well point to point. Very long routes build fine but take longer and make bigger files.
2. Draw the route
- Type a place in the search box, such as a town or an intersection.
- Click on the road where you want to start, then click along the way in driving order. The route snaps to the roads between your clicks.
- Choose Circuit to join the end back to the start, or Point to point for a one-way stage.
- Press Check route. The panel shows the length, the roads used and any one-way streets it had to respect.
3. Build
Press Build. The progress bar follows each stage: route, elevation, terrain, scenery, export and the quality checks. The first build of an area downloads its data; building nearby again is quicker.
When the checks finish you see one of three results:
- Ready to drive: everything passed.
- Ready to drive, with notes: the track works, and the notes say what could be better and where.
- Not ready: something would spoil the drive, such as a hole in the ground. The note says where.
4. Drive
The track installs into Assetto Corsa automatically. Open Content Manager, go to Drive, and pick it from the track list. With Custom Shaders Patch installed you also get grass and better lighting.
5. Share it
Press Package to make a zip that other players can drag onto Content Manager. Keep the
credits.txt file inside: it lists the data the track was built from, which the data licences require.
Settings worth knowing
- Walls distance: how far from the road you can drive before the invisible wall. Wider lets you use side streets and car parks.
- Size target: a file size to aim for. StreetLap lowers the least visible detail first until the track fits.
- Pit boxes: how many cars can start, from 1 to 20.